Trail HoundFOREVERBUILDS

Rogue talent calculator

Plan your build across all three talent trees.

Beta snapshot Client 1.60.1.70755
Class9 classes · 27 trees
Recorded beta snapshot. This dataset includes source-reported hotfixes through November 4. Game updates may be newer; check the current client before relying on a build. Details ↗

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Rogue

0 / 0 / 0

51
POINTS LEFTRequired level 10

Assassination

0

Combat

0

Subtlety

0

Ready to plan. Builds stay on this device when storage is available.

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Recorded beta trees and hotfixes.467 talents based on client 1.60.1.70755 and source-reported hotfixes. Imported November 6, 2026.

Data & credits ↗

BEFORE THE FIRST PULL

How this calculator
works.

Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.

Point budget

The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Use Undo to reverse recent changes in this session. Legacy perks that grant earlier points are not modeled.

Drafts and shared builds

Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.

Data status

Talent descriptions use the recorded source and reviewed corrections. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.

Legacy System

Plan account-wide Legacy perks in the separate beta calculator.

CALCULATOR FAQ

Questions before you spend a point.

How many talent points can a Rogue use in WoW Forever?

This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.

What does this Rogue talent calculator validate?

It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.

Is this Rogue data current for WoW Forever?

The calculator uses a source snapshot based on beta client 1.60.1.70755 and source-reported hotfixes, imported November 6, 2026. Game updates may be newer; check the current game before relying on a build.

Can I save or share a Rogue build?

Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.

Rogue talent reference: all three trees

Assassination

Improved Gouge 3 ranks · 0 earlier points
Increases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks 2 ranks · 0 earlier points
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice 5 ranks · 0 earlier points
Increases your critical strike chance with all attacks and Poisons by 1%.
Ruthlessness 3 ranks · 5 earlier points
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Improved Expose Armor 2 ranks · 5 earlier points
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Improved Slice and Dice 3 ranks · 5 earlier points
Increases the duration of your Slice and Dice ability by 15%.
Vigor 2 ranks · 10 earlier points
Increases your maximum Energy by 5.
Blood Splatter 1 rank · 10 earlier points
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Lethality 2 ranks · 10 earlier points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Vile Poisons 5 ranks · 15 earlier points
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood 1 rank · 15 earlier points
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons 5 ranks · 15 earlier points
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Relentless Strikes 5 ranks · 20 earlier points
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Venom 1 rank · 20 earlier points
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Improved Kidney Shot 2 ranks · 20 earlier points
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Seal Fate 3 ranks · 25 earlier points
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Mutilate 1 rank · 30 earlier points
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Combat

Coup de Grace 3 ranks · 0 earlier points
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Efficient Strikes 2 ranks · 0 earlier points
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Lightning Reflexes 5 ranks · 0 earlier points
Increases your Dodge chance by 1%.
Puncturing Wounds 3 ranks · 5 earlier points
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Deflection 3 ranks · 5 earlier points
Increases your Parry chance by 2%.
Precision 3 ranks · 5 earlier points
Improves your chance to hit by 1%.
Improved Sprint 2 ranks · 5 earlier points
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Endurance 2 ranks · 10 earlier points
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Riposte 1 rank · 10 earlier points
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Composure 2 ranks · 10 earlier points
Increases the Energy cost reduction of your Poised ability by 5.
Improved Kick 2 ranks · 15 earlier points
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Flawless Execution 1 rank · 15 earlier points
Reduces the Energy cost of your Eviscerate ability by 15.
Weapon Expertise 2 ranks · 15 earlier points
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Aggression 3 ranks · 15 earlier points
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Dual Wield Specialization 2 ranks · 20 earlier points
Increases the damage done by your off-hand weapon by 25%.
Blade Flurry 1 rank · 20 earlier points
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash 5 ranks · 20 earlier points
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Flash of Steel 5 ranks · 25 earlier points
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Adrenaline Rush 1 rank · 30 earlier points
Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

Setup 3 ranks · 0 earlier points
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Master of Deception 3 ranks · 0 earlier points
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Opportunity 5 ranks · 0 earlier points
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Dirty Deeds 2 ranks · 5 earlier points
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Camouflage 3 ranks · 5 earlier points
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Improved Ambush 3 ranks · 5 earlier points
Increases the critical strike chance of your Ambush ability by 15%.
Dirty Tricks 2 ranks · 5 earlier points
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Initiative 3 ranks · 10 earlier points
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Premeditation 1 rank · 10 earlier points
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades 3 ranks · 10 earlier points
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Elusiveness 2 ranks · 15 earlier points
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Ghostly Strike 1 rank · 15 earlier points
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Quick Getaway 2 ranks · 15 earlier points
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Heightened Senses 2 ranks · 20 earlier points
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Preparation 1 rank · 20 earlier points
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage 1 rank · 20 earlier points
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Boot Knife 5 ranks · 25 earlier points
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Death Mark 1 rank · 30 earlier points
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap

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