WORLD OF WARCRAFT ◆ FOREVER
Rogue talent calculator
Check the tree, then spend your points.
Assassination
0Combat
0Subtlety
0Ready to plan. Builds stay on this device when storage is available.
Recorded Forever beta trees.468 talents from client 1.60.1.69876. Imported September 23, 2026. Beta tuning can change.
Data & credits ↗BEFORE THE FIRST PULL
How this calculator
works.
Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.
Point budget
The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Legacy perks that grant earlier points are not modeled.
Drafts and shared builds
Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.
Data status
Tooltips retain the source's recorded rank text. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.
Want a challenge?
The challenge generator makes a shareable set of personal rules.
CALCULATOR FAQ
Questions before you spend a point.
How many talent points can a Rogue use in WoW Forever?
This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.
What does this Rogue talent calculator validate?
It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.
Is this Rogue data current for WoW Forever?
The calculator uses a recorded beta-client snapshot for World of Warcraft: Forever, build 1.60.1.69876, imported September 23, 2026. Beta tuning can change, so check the current game client before relying on a build.
Can I save or share a Rogue build?
Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.
Rogue talent reference: all three trees
Assassination
- Improved Gouge 3 ranks · 0 earlier points
- Increases the duration of your Gouge ability by 0.5 sec.
- Remorseless Attacks 2 ranks · 0 earlier points
- After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Malice 5 ranks · 0 earlier points
- Increases your critical strike chance with all attacks and Poisons by 1%.
- Ruthlessness 3 ranks · 5 earlier points
- Gives your finishing moves a 20% chance to add a Combo Point to your target.
- Murder 2 ranks · 5 earlier points
- Increases all damage dealt by 2% against Humanoid and Giant targets.
- Improved Slice and Dice 3 ranks · 5 earlier points
- Increases the duration of your Slice and Dice ability by 15%.
- Relentless Strikes 1 rank · 10 earlier points
- Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
- Improved Expose Armor 2 ranks · 10 earlier points
- Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Lethality 5 ranks · 10 earlier points
- Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
- Vile Poisons 5 ranks · 15 earlier points
- Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Cold Blood 1 rank · 15 earlier points
- When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Improved Poisons 5 ranks · 15 earlier points
- Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Vigor 2 ranks · 20 earlier points
- Increases your maximum Energy by 5.
- Mutilate 1 rank · 20 earlier points
- Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Improved Kidney Shot 2 ranks · 20 earlier points
- Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Seal Fate 5 ranks · 25 earlier points
- Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
- Venom 1 rank · 30 earlier points
- Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat
- Improved Eviscerate 3 ranks · 0 earlier points
- Increases the damage done by your Eviscerate ability by 7%.
- Improved Sinister Strike 2 ranks · 0 earlier points
- Reduces the Energy cost of your Sinister Strike ability by 3.
- Lightning Reflexes 5 ranks · 0 earlier points
- Increases your Dodge chance by 1%.
- Puncturing Wounds 3 ranks · 5 earlier points
- Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Deflection 3 ranks · 5 earlier points
- Increases your Parry chance by 2%.
- Precision 3 ranks · 5 earlier points
- Improves your chance to hit by 1%.
- Endurance 2 ranks · 10 earlier points
- Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Riposte 1 rank · 10 earlier points
- A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Improved Sprint 2 ranks · 10 earlier points
- Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Improved Kick 2 ranks · 15 earlier points
- Gives your Kick ability a 50% chance to Silence the target for 2 sec.
- Flawless Execution 1 rank · 15 earlier points
- Reduces the Energy cost of your Eviscerate ability by 10.
- Dual Wield Specialization 5 ranks · 15 earlier points
- Increases the damage done by your off-hand weapon by 5%.
- Blade Flurry 1 rank · 20 earlier points
- Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Hack and Slash 5 ranks · 20 earlier points
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Weapon Expertise 2 ranks · 25 earlier points
- Reduces the chance for your attacks to be Dodged or Parried by 1%.
- Aggression 3 ranks · 25 earlier points
- Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
- Adrenaline Rush 1 rank · 30 earlier points
- Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
- Camouflage 5 ranks · 0 earlier points
- Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Master of Deception 3 ranks · 0 earlier points
- Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Opportunity 2 ranks · 0 earlier points
- Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Setup 3 ranks · 5 earlier points
- Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Elusiveness 2 ranks · 5 earlier points
- Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Dirty Tricks 2 ranks · 5 earlier points
- Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Improved Ambush 3 ranks · 5 earlier points
- Increases the critical strike chance of your Ambush ability by 15%.
- Initiative 3 ranks · 10 earlier points
- Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Ghostly Strike 1 rank · 10 earlier points
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Improved Distract 2 ranks · 10 earlier points
- Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Heightened Senses 2 ranks · 15 earlier points
- Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Premeditation 1 rank · 15 earlier points
- Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Serrated Blades 3 ranks · 15 earlier points
- Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Dirty Deeds 2 ranks · 20 earlier points
- Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Preparation 1 rank · 20 earlier points
- When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Hemorrhage 1 rank · 20 earlier points
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Quietus 5 ranks · 25 earlier points
- Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Cutthroat 5 ranks · 25 earlier points
- Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Thousand Cuts 1 rank · 30 earlier points
- When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
