Changed Arms
Improved Heroic Strike
Improved Heroic Strike
Reduces the cost of your Heroic Strike ability by 1 Rage.
Classic · Arms · 3 ranksReduces the cost of your Heroic Strike ability by 1 rage point.
RECORDED BETA TALENT CHANGES
Pick a class to see its recorded Forever beta changes alongside Classic reference text.
WARRIOR
Warrior has 48 recorded talent changes. New learnable abilities include Spearing Strike, Reckless Swings. Hold a Classic button to preview the old reference.
Changed Arms
Reduces the cost of your Heroic Strike ability by 1 Rage.
Classic · Arms · 3 ranksReduces the cost of your Heroic Strike ability by 1 rage point.
Changed Arms
Increases the Bleed damage done by your Rend ability by 12%.
Classic · Arms · 3 ranksIncreases the bleed damage done by your Rend ability by 15%.
Changed Arms
Increases the Rage generated by your Charge ability by 3.
Classic · Arms · 2 ranksIncreases the amount of rage generated by your Charge ability by 3.
Changed Arms
Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Classic · Arms · 5 ranksYou retain up to 5 of your rage points when you change stances.
Moved Arms
Increases the critical strike chance of your Overpower ability by 25%.
Classic · Arms · 2 ranksIncreases the critical strike chance of your Overpower ability by 25%.
Changed Arms
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic · Arms · 1 rankIncreases the time required for your rage to decay while out of combat by 30%.
Changed Arms
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Classic · Arms · 3 ranksYour critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Changed Arms
Increases the damage you deal with two-handed melee weapons by 2%.
Classic · Arms · 5 ranksIncreases the damage you deal with two-handed melee weapons by 1%.
Changed Arms
Increases the critical strike damage bonus of your abilities by 10%.
Classic · Arms · 2 ranksIncreases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Changed Arms
Reduces the cooldown of your Slam ability by 2.5 sec, the cast time and global cooldown by 0.25 sec, and Slam no longer interrupts or delays your melee swing.
Classic · Fury · 5 ranksDecreases the casting time of your Slam ability by 0.1 sec.
Changed Fury
Increases the area of effect of your Shouts by 10% and reduces the Rage cost by of your Shouts and Howls by 5%.
Classic · Fury · 5 ranksIncreases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
Changed Fury
Improves your chance to get a critical strike with melee attacks by 1%.
Classic · Fury · 5 ranksIncreases your chance to get a critical strike with melee weapons by 1%.
Changed Fury
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Classic · Fury · 5 ranksGives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Changed Fury
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Classic · Fury · 1 rankCauses all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Changed Fury
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Classic · Fury · 3 ranksRegenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Changed Fury
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Classic · Fury · 5 ranksGives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Changed Fury
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Classic · Fury · 5 ranksIncreases the damage done by your offhand weapon by 5%.
Changed Fury
Reduces the Rage cost of your Execute ability by 3.
Classic · Fury · 2 ranksReduces the Rage cost of your Execute ability by 2.
Changed Fury
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Classic · Fury · 2 ranksThe Berserker Rage ability will generate 5 rage when used.
Changed Fury
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic · Fury · 1 rankWhen activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Changed Fury
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Classic · Fury · 5 ranksIncreases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Changed Fury
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic · Fury · 1 rankInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Changed Protection
Increases all the Rage generated by your Bloodrage ability by 25%.
Classic · Protection · 2 ranksIncreases the instant Rage generated by your Bloodrage ability by 2.
Changed Protection
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Classic · Protection · 5 ranksIncreases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Changed Protection
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Classic · Protection · 5 ranksIncreases your chance to resist Stun and Charm effects by an additional 3%.
Changed Protection
Increases your Defense Skill by 4.
Classic · Protection · 5 ranksIncreases your Defense skill by 2.
Changed Protection
Increases damage dealt by your Revenge ability by 20%.
Classic · Protection · 3 ranksGives your Revenge ability a 15% chance to stun the target for 3 sec.
Changed Protection
Reduces the Rage cost of your Thunder Clap ability by 2.
Classic · Arms · 3 ranksReduces the cost of your Thunder Clap ability by 1 rage point.
Changed Protection
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Classic · Protection · 1 rankWhen activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Changed Protection
Reduces the cooldown of your Disarm ability by 7 secs.
Classic · Protection · 3 ranksIncreases the duration of your Disarm ability by 1 secs.
Changed Protection
Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
Classic · Protection · 5 ranksIncreases the threat generated by your attacks by 3% while in Defensive Stance.
Changed Protection
Reduces the Rage cost of your Sunder Armor ability by 1.
Classic · Protection · 3 ranksReduces the cost of your Sunder Armor ability by 1 rage point.
Moved Protection
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Classic · Protection · 2 ranksGives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Changed Protection
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Classic · Protection · 2 ranksIncreases the effect duration of your Shield Wall ability by 3 secs.
Changed Protection
Stuns the target for 5 sec.
Classic · Protection · 1 rankStuns the opponent for 5 sec.
Changed Protection
Increases all damage you deal by 2% while a shield is equipped.
Classic · Protection · 5 ranksIncreases the damage you deal with One-Handed Melee weapons by 2%.
Changed Protection
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic · Protection · 1 rankSlam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
New Arms
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
New Arms
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
New Arms
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
New Fury
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
New Fury
Increases your chance to hit with off-hand attacks by 4%.
New Fury
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
New Fury
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
New Fury
Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
New Protection
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
New Protection
Your Charge ability is now usable while in Defensive Stance.
New Protection
Reduces the Rage cost of your offensive abilities by 1.
PALADIN
Paladin has 49 recorded talent changes. New learnable abilities include Oath of Light, Light's Vigil, Templar's Bulwark. Hold a Classic button to preview the old reference.
Changed Holy
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Classic · Holy · 5 ranksGives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Moved Holy
Increases your Strength by 2%.
Classic · Holy · 5 ranksIncreases your Strength by 2%.
Changed Holy
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Classic · Holy · 3 ranksIncreases the amount healed by your Holy Light and Flash of Light spells by 4%.
Changed Holy
Increases the damage done by your Seals and Judgements by 3%.
Classic · Holy · 5 ranksIncreases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
Changed Holy
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic · Holy · 1 rankWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Changed Holy
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Classic · Holy · 5 ranksAfter getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Changed Holy
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic · Holy · 1 rankBlasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Changed Holy
Increases the critical strike healing bonus of your Holy spells by 10%.
Classic · Holy · 5 ranksIncreases the critical effect chance of your Holy spells by 1%.
Moved Protection
Increases your total Intellect by 2%.
Classic · Holy · 5 ranksIncreases your total Intellect by 2%.
Changed Protection
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Classic · Protection · 5 ranksIncreases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Changed Protection
Improves your chance to hit by 1%.
Classic · Protection · 3 ranksIncreases your chance to hit with melee weapons by 1%.
Moved Protection
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Classic · Protection · 3 ranksDecreases the cooldown of your Hammer of Justice spell by 5 sec.
Changed Protection
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Classic · Protection · 3 ranksIncreases the amount of damage absorbed by your shield by 10%.
Moved Protection
Increases your armor value from items by 2%.
Classic · Protection · 5 ranksIncreases your armor value from items by 2%.
Changed Protection
While Righteous Fury is active, all damage taken is reduced by 3%.
Classic · Protection · 3 ranksIncreases the amount of threat generated by your Righteous Fury spell by 16%.
Changed Protection
Increases your Defense Skill by 4.
Classic · Protection · 5 ranksIncreases your Defense skill by 2.
Changed Protection
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic · Protection · 1 rankIncreases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Changed Protection
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Classic · Protection · 5 ranksGives you a 20% chance to gain an extra attack after being the victim of a critical strike.
Moved Retribution
Increases your Parry chance by 1%.
Classic · Retribution · 5 ranksIncreases your Parry chance by 1%.
Changed Retribution
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Classic · Retribution · 5 ranksReduces the Mana cost of your Judgement and Seal spells by 3%.
Changed Retribution
Decreases the cooldown of your Judgement ability by 1 sec.
Classic · Retribution · 2 ranksDecreases the cooldown of your Judgement spell by 1 sec.
Changed Retribution
Improves your chance to get a critical strike with all spells and attacks by 2%.
Classic · Retribution · 5 ranksIncreases your chance to get a critical strike with melee weapons by 1%.
Changed Retribution
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
Classic · Retribution · 3 ranksGives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
Changed Retribution
Reduces the duration of Fear and Disorient effects on you by 15%.
Classic · Holy · 2 ranksIncreases your chance to resist Fear and Disorient effects by an additional 5%.
Changed Retribution
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Classic · Retribution · 2 ranksIncreases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
Changed Retribution
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic · Retribution · 2 ranksAll spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Changed Retribution
Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Classic · Retribution · 3 ranksIncreases the damage you deal with two-handed melee weapons by 2%.
Moved Retribution
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Classic · Retribution · 1 rankPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Changed Retribution
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Classic · Retribution · 5 ranksGives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
New Holy
Allows 15% of your Mana regeneration to continue while casting.
New Holy
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
New Holy
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
New Holy
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
New Holy
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
New Holy
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
New Holy
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
New Holy
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
New Holy
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.
New Protection
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
New Protection
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
New Protection
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
New Protection
Reduces the duration of Stun and Charm effects on you by 10%.
New Protection
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
New Protection
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
New Retribution
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
New Retribution
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
New Retribution
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
New Retribution
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
New Retribution
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
HUNTER
Hunter has 41 recorded talent changes. New learnable abilities include Summon Hawk, Sniper Shot, Strider Kick. Hold a Classic button to preview the old reference.
Changed Beast Mastery
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Classic · Beast Mastery · 5 ranksWhile Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Changed Beast Mastery
Increases the Health and Armor of your pets by 3%.
Classic · Beast Mastery · 5 ranksIncreases the Health of your pets by 3%.
Changed Beast Mastery
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic · Beast Mastery · 5 ranksIncreases the Dodge bonus of your Aspect of the Monkey by 1%.
Moved Beast Mastery
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Classic · Beast Mastery · 2 ranksRevive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Changed Beast Mastery
Increases the movement speed of your pets by 30%.
Classic · Beast Mastery · 1 rankIncreases the outdoor movement speed of your pets by 30%.
Changed Beast Mastery
Increases the damage done by your pets and hawks by 3%.
Classic · Beast Mastery · 5 ranksIncreases the damage done by your pets by 4%.
Changed Beast Mastery
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Classic · Beast Mastery · 2 ranksGives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Changed Beast Mastery
Increases the critical strike chance of your pets and hawks by 2%.
Classic · Beast Mastery · 5 ranksIncreases the critical strike chance of your pets by 3%.
Changed Beast Mastery
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Classic · Beast Mastery · 2 ranksWhile your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Changed Beast Mastery
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic · Beast Mastery · 1 rankCommand your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Changed Beast Mastery
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Classic · Beast Mastery · 2 ranksIncreases the Focus regeneration of your pets by 10%.
Moved Marksmanship
Increases the range of your ranged weapons by 2 yards.
Classic · Marksmanship · 3 ranksIncreases the range of your ranged weapons by 2 yards.
Changed Marksmanship
Increases your critical strike chance with all attacks by 1%.
Classic · Marksmanship · 5 ranksIncreases your critical strike chance with ranged weapons by 1%.
Changed Marksmanship
Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Classic · Marksmanship · 5 ranksIncreases the damage done by your Serpent Sting by 2%.
Changed Marksmanship
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Classic · Marksmanship · 5 ranksReduces the Mana cost of your Shots and Stings by 2%.
Changed Marksmanship
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic · Marksmanship · 5 ranksReduces the cooldown of your Arcane Shot by 0.2 sec.
Changed Marksmanship
Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
Classic · Marksmanship · 1 rankIncreases the attack power of party members within 45 yards by 50. Lasts 30 min.
Changed Marksmanship
Increases the critical strike damage bonus on all ranged abilities by 6%.
Classic · Marksmanship · 5 ranksIncreases your ranged weapon critical strike damage bonus by 6%.
Changed Marksmanship
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Classic · Marksmanship · 3 ranksIncreases the damage done by your Multi-Shot and Volley spells by 5%.
Moved Marksmanship
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Classic · Marksmanship · 1 rankA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Changed Survival
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Classic · Survival · 5 ranksGives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Changed Survival
Increases the critical strike chance of all your melee abilities by 2%.
Classic · Survival · 2 ranksIncreases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Changed Survival
Increases your total Health by 2%.
Classic · Survival · 5 ranksIncreases total health by 2%.
Changed Survival
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Classic · Survival · 5 ranksGives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Changed Survival
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Classic · Survival · 3 ranksIncreases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Changed Survival
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic · Survival · 1 rankA strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
New Beast Mastery
Increases all damage you and your pet deal by 1% while your pet is active.
New Beast Mastery
Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
New Marksmanship
Increases your Attack Power by 20% of your Intellect.
New Marksmanship
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
New Marksmanship
You deal 20% increased damage with all attacks while you do not have an active pet.
New Marksmanship
Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
New Marksmanship
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
New Survival
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
New Survival
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
New Survival
Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
New Survival
Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
New Survival
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
New Survival
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
New Survival
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
New Survival
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
ROGUE
Rogue has 48 recorded talent changes. New learnable abilities include Mutilate, Death Mark. Hold a Classic button to preview the old reference.
Changed Assassination
Increases the duration of your Gouge ability by 0.5 sec.
Classic · Combat · 3 ranksIncreases the effect duration of your Gouge ability by 0.5 sec.
Changed Assassination
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic · Assassination · 2 ranksAfter killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Changed Assassination
Increases your critical strike chance with all attacks and Poisons by 1%.
Classic · Assassination · 5 ranksIncreases your critical strike chance by 1%.
Changed Assassination
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Classic · Assassination · 2 ranksIncreases the armor reduced by your Expose Armor ability by 25%.
Changed Assassination
Increases your maximum Energy by 5.
Classic · Assassination · 1 rankIncreases your maximum Energy by 10.
Changed Assassination
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Classic · Assassination · 5 ranksIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Moved Assassination
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Classic · Assassination · 5 ranksIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Changed Assassination
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic · Assassination · 1 rankWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Changed Assassination
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Classic · Assassination · 5 ranksIncreases the chance to apply poisons to your target by 2%.
Changed Assassination
Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Classic · Assassination · 1 rankYour finishing moves have a 20% chance per combo point to restore 25 energy.
Changed Assassination
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Classic · Assassination · 3 ranksWhile affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Changed Assassination
Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Classic · Assassination · 5 ranksYour critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Changed Combat
Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Classic · Assassination · 3 ranksIncreases the damage done by your Eviscerate ability by 5%.
Changed Combat
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Classic · Combat · 2 ranksReduces the Energy cost of your Sinister Strike ability by 3.
Changed Combat
Increases your Parry chance by 2%.
Classic · Combat · 5 ranksIncreases your Parry chance by 1%.
Changed Combat
Improves your chance to hit by 1%.
Classic · Combat · 5 ranksIncreases your chance to hit with melee weapons by 1%.
Moved Combat
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Classic · Combat · 2 ranksGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Changed Combat
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Classic · Combat · 2 ranksReduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Changed Combat
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Classic · Combat · 2 ranksIncreases your skill with Sword, Fist and Dagger weapons by 3.
Changed Combat
Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Classic · Combat · 3 ranksIncreases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Changed Combat
Increases the damage done by your off-hand weapon by 25%.
Classic · Combat · 5 ranksIncreases the damage done by your offhand weapon by 10%.
Changed Combat
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic · Combat · 1 rankIncreases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Changed Combat
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Classic · Combat · 5 ranksGives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Changed Combat
Increases your Energy regeneration rate by 100% for 15 sec.
Classic · Combat · 1 rankIncreases your Energy regeneration rate by 100% for 15 sec.
Moved Subtlety
Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Classic · Subtlety · 3 ranksGives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Changed Subtlety
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Classic · Subtlety · 5 ranksReduces the chance enemies have to detect you while in Stealth mode.
Changed Subtlety
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Classic · Subtlety · 5 ranksIncreases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Changed Subtlety
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Classic · Subtlety · 2 ranksReduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Changed Subtlety
Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Classic · Subtlety · 5 ranksIncreases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Moved Subtlety
Increases the critical strike chance of your Ambush ability by 15%.
Classic · Subtlety · 3 ranksIncreases the critical strike chance of your Ambush ability by 15%.
Changed Subtlety
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic · Subtlety · 3 ranksGives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Changed Subtlety
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic · Subtlety · 1 rankWhen used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Changed Subtlety
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Classic · Subtlety · 3 ranksCauses your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Moved Subtlety
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Classic · Subtlety · 2 ranksReduces the cooldown of your Vanish and Blind abilities by 45 sec.
Changed Subtlety
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Classic · Subtlety · 1 rankA strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Changed Subtlety
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Classic · Subtlety · 2 ranksIncreases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Changed Subtlety
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic · Subtlety · 1 rankAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
New Assassination
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
New Assassination
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
New Assassination
Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
New Combat
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
New Combat
Increases the Energy cost reduction of your Poised ability by 5.
New Combat
Reduces the Energy cost of your Eviscerate ability by 15.
New Combat
Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
New Subtlety
Reduces the Energy cost of your Sap and Blind abilities by 25%.
New Subtlety
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
New Subtlety
Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
New Subtlety
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap
PRIEST
Priest has 47 recorded talent changes. New learnable abilities include Penance, Prayer of Mending. Hold a Classic button to preview the old reference.
Changed Discipline
Increases your damage with Wands by 13%.
Classic · Discipline · 5 ranksIncreases your damage with Wands by 5%.
Changed Discipline
Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Classic · Discipline · 5 ranksReduces the threat generated by your spells by 4%.
Changed Discipline
Increases your total Intellect by 2%.
Classic · Discipline · 5 ranksIncreases your maximum Mana by 2%.
Changed Discipline
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic · Discipline · 2 ranksGives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Changed Discipline
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Classic · Discipline · 5 ranksReduces the mana cost of your instant cast spells by 2%.
Changed Discipline
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Classic · Discipline · 1 rankWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Changed Discipline
Increases the damage absorbed by your Power Word: Shield by 7%.
Classic · Discipline · 3 ranksIncreases the damage absorbed by your Power Word: Shield by 5%.
Changed Discipline
Allows 17% of your Mana regeneration to continue while casting.
Classic · Discipline · 3 ranksAllows 5% of your Mana regeneration to continue while casting.
Changed Discipline
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Classic · Discipline · 3 ranksIncreases the Armor bonus of your Inner Fire spell by 10%.
Changed Discipline
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Classic · Discipline · 2 ranksReduces the casting time of your Mana Burn spell by 0.25 secs.
Changed Discipline
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic · Discipline · 1 rankInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Changed Holy
Gives your spells a 23% chance to not lose casting time when you take damage.
Classic · Holy · 2 ranksGives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Changed Holy
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Classic · Holy · 1 rankCauses an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Changed Holy
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic · Holy · 3 ranksAfter being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Changed Holy
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Classic · Holy · 3 ranksIncreases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Changed Holy
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Classic · Holy · 3 ranksReduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Changed Holy
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic · Holy · 2 ranksIncreases the damage of your Smite and Holy Fire spells by 5%.
Changed Holy
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic · Holy · 1 rankUpon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Changed Holy
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Classic · Holy · 5 ranksIncreases spell damage and healing by up to 5% of your total Spirit.
Changed Holy
Increases the amount healed by your spells by 3%.
Classic · Holy · 5 ranksIncreases the amount healed by your healing spells by 2%.
Changed Shadow
Improves your chance to hit with Shadow spells by 1%.
Classic · Shadow · 5 ranksReduces your target's chance to resist your Shadow spells by 2%.
Moved Shadow
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Classic · Shadow · 5 ranksGives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Changed Shadow
Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Classic · Shadow · 5 ranksGives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Moved Shadow
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Classic · Shadow · 5 ranksReduces the cooldown of your Mind Blast spell by 0.5 sec.
Moved Shadow
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Classic · Shadow · 2 ranksIncreases the duration of your Shadow Word: Pain spell by 3 sec.
Changed Shadow
Increases the range of your offensive Shadow spells by 10%.
Classic · Shadow · 3 ranksIncreases the range of your Shadow damage spells by 6%.
Changed Shadow
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Classic · Shadow · 2 ranksReduces the cooldown of your Psychic Scream spell by 2 sec.
Changed Shadow
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic · Shadow · 1 rankAssault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Changed Shadow
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Classic · Shadow · 1 rankAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Changed Shadow
Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Classic · Shadow · 5 ranksYour Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Changed Shadow
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic · Shadow · 1 rankSilences the target, preventing them from casting spells for 5 sec.
Changed Shadow
Increases your Shadow damage done by 2%.
Classic · Shadow · 5 ranksIncreases your Shadow spell damage by 2%.
Changed Shadow
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic · Shadow · 1 rankAssume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
New Discipline
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
New Discipline
Increases the damage and healing of your instant cast spells by 1%.
New Discipline
Improves your chance to hit with Holy spells by 6%.
New Discipline
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
New Discipline
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
New Discipline
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
New Discipline
Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
New Holy
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
New Holy
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
New Holy
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
New Shadow
Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
New Shadow
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
New Shadow
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
New Shadow
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
SHAMAN
Shaman has 44 recorded talent changes. New learnable abilities include Rage of the Farseer, Water Shield, Riptide. Hold a Classic button to preview the old reference.
Changed Elemental
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Classic · Elemental · 5 ranksIncreases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Changed Elemental
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Classic · Elemental · 3 ranksYour offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Moved Elemental
Reduces the cooldown of your Shock spells by 0.2 sec.
Classic · Elemental · 5 ranksReduces the cooldown of your Shock spells by 0.2 sec.
Changed Elemental
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Classic · Elemental · 5 ranksReduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Changed Elemental
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Classic · Elemental · 3 ranksIncreases the damage done by your Fire Totems by 5%.
Changed Elemental
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Classic · Elemental · 3 ranksReduces damage taken from Fire, Frost and Nature effects by 4%.
Changed Elemental
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Classic · Elemental · 2 ranksReduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Changed Elemental
Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Classic · Elemental · 3 ranksGives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Changed Elemental
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Classic · Elemental · 2 ranksIncreases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Changed Elemental
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Classic · Elemental · 5 ranksIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Changed Elemental
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Classic · Elemental · 1 rankIncreases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Changed Elemental
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Classic · Elemental · 1 rankWhen activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Moved Enhancement
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Classic · Elemental · 2 ranksIncreases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Changed Enhancement
Improves your chance to get a critical strike with all spells and attacks by 1%.
Classic · Enhancement · 5 ranksImproves your chance to get a critical strike with your weapon attacks by 1%.
Changed Enhancement
Increases your Intellect by 2%.
Classic · Enhancement · 5 ranksIncreases your maximum Mana by 1%.
Moved Enhancement
Increases the damage done by your Lightning Shield orbs by 5%.
Classic · Enhancement · 3 ranksIncreases the damage done by your Lightning Shield orbs by 5%.
Changed Enhancement
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Classic · Enhancement · 3 ranksIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Changed Enhancement
Increases your chance to dodge by an additional 2%.
Classic · Enhancement · 5 ranksIncreases your chance to dodge by an additional 1%.
Changed Enhancement
Increases your Stamina by 2%.
Classic · Enhancement · 5 ranksIncreases your armor value from items by 2%.
Changed Enhancement
Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Classic · Enhancement · 5 ranksIncreases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Changed Enhancement
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic · Enhancement · 1 rankGives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Changed Enhancement
Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Classic · Enhancement · 2 ranksReduces the cast time of your Ghost Wolf spell by 1 sec.
Changed Enhancement
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic · Enhancement · 1 rankGives a chance to parry enemy melee attacks.
Changed Restoration
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Classic · Restoration · 5 ranksReduces the Mana cost of your healing spells by 1%.
Changed Restoration
Reduces the threat generated by your spells by 5%.
Classic · Restoration · 3 ranksReduces the threat generated by your healing spells by 5%.
Changed Restoration
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Classic · Restoration · 5 ranksReduces the Mana cost of your totems by 5%.
Changed Restoration
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Classic · Restoration · 2 ranksReduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Changed Restoration
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Classic · Restoration · 3 ranksIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Changed Restoration
Gives your healing spells a 23% chance to not lose casting time when you take damage.
Classic · Restoration · 5 ranksGives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Changed Restoration
Increases the critical effect chance of your healing spells by 1%.
Classic · Restoration · 5 ranksIncreases the critical effect chance of your healing and lightning spells by 1%.
Changed Restoration
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Classic · Restoration · 5 ranksIncreases the effect of your Mana Spring and Healing Stream Totems by 5%.
Changed Restoration
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic · Restoration · 1 rankSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Changed Restoration
Increases the amount healed by your Healing Wave spell by 8%.
Classic · Restoration · 3 ranksYour Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
New Elemental
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
New Elemental
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
New Enhancement
Increases your Attack Power by an amount equal to 50% of your Intellect.
New Enhancement
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
New Enhancement
Increases your spell damage and healing by up to 15% of your Intellect.
New Enhancement
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
New Enhancement
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
New Enhancement
Increases your attack speed by 30% for 25 sec.
New Restoration
Allows 17% of your Mana regeneration to continue while casting.
New Restoration
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
New Restoration
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
MAGE
Mage has 42 recorded talent changes. New learnable abilities include Arcane Blast, Arcane Wrath, Ice Lance. Hold a Classic button to preview the old reference.
Moved Arcane
Increases your damage with Wands by 13%.
Classic · Arcane · 2 ranksIncreases your damage with Wands by 13%.
Changed Arcane
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Classic · Arcane · 5 ranksGives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Changed Arcane
Increases your Armor by an amount equal to 25% of your Intellect.
Classic · Arcane · 1 rankIncreases your armor by an amount equal to 50% of your Intellect.
Changed Arcane
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Classic · Arcane · 2 ranksReduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Changed Arcane
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Classic · Arcane · 5 ranksIncreases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Changed Arcane
Increases the critical strike chance of your Arcane spells by 2%.
Classic · Arcane · 3 ranksIncreases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Changed Arcane
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Classic · Arcane · 2 ranksDecreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Changed Arcane
Your Counterspell also Silences the target for 2 sec.
Classic · Arcane · 2 ranksGives your Counterspell a 50% chance to silence the target for 4 sec.
Changed Arcane
Allows 17% of your Mana regeneration to continue while casting.
Classic · Arcane · 3 ranksAllows 5% of your Mana regeneration to continue while casting.
Changed Arcane
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Classic · Arcane · 5 ranksIncreases your maximum Mana by 2%.
Changed Arcane
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Classic · Arcane · 3 ranksIncreases your spell damage and critical strike chance by 1%.
Changed Arcane
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic · Arcane · 1 rankWhen activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Changed Fire
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Classic · Fire · 2 ranksIncreases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Changed Fire
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Classic · Fire · 5 ranksReduces the casting time of your Fireball spell by 0.1 sec.
Changed Fire
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Classic · Fire · 5 ranksGives your Fire spells a 2% chance to stun the target for 2 sec.
Changed Fire
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Classic · Fire · 2 ranksGives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Changed Fire
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Classic · Fire · 1 rankHurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Changed Fire
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Classic · Fire · 3 ranksReduces the cooldown of your Fire Blast spell by 0.5 sec.
Changed Fire
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic · Fire · 3 ranksYour Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Changed Fire
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Classic · Fire · 3 ranksYour Fire and Frost spell criticals will refund 10% of their base mana cost.
Changed Fire
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic · Fire · 1 rankA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Changed Fire
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Classic · Fire · 5 ranksIncreases the damage done by your Fire spells by 2%.
Changed Fire
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Classic · Fire · 1 rankWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Changed Frost
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Classic · Frost · 2 ranksIncreases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Changed Frost
Improves your chance to hit with all spells by 2%.
Classic · Frost · 3 ranksReduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Changed Frost
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Classic · Frost · 3 ranksIncreases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Moved Frost
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Classic · Frost · 3 ranksReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Changed Frost
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Classic · Frost · 3 ranksAdds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Changed Frost
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Classic · Frost · 2 ranksIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Moved Frost
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Classic · Frost · 1 rankYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Changed Frost
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Classic · Frost · 5 ranksIncreases the critical strike chance of all your spells against frozen targets by 10%.
Changed Frost
Increases the damage dealt by your Cone of Cold spell by 12%.
Classic · Frost · 3 ranksIncreases the damage dealt by your Cone of Cold spell by 15%.
Changed Frost
Finishes the remaining cooldown on all your other Frost spells.
Classic · Frost · 1 rankWhen activated, this spell finishes the cooldown on all of your Frost spells.
Changed Frost
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Classic · Frost · 5 ranksGives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Changed Frost
Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Classic · Frost · 1 rankInstantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
New Arcane
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
New Arcane
Increases the range of your Arcane spells by 3 yards.
New Arcane
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
New Arcane
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
New Fire
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
New Frost
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
New Frost
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
WARLOCK
Warlock has 50 recorded talent changes. New learnable abilities include Wrack, Bane of Havoc, Incinerate. Hold a Classic button to preview the old reference.
Moved Affliction
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Classic · Affliction · 2 ranksIncreases the amount of Mana awarded by your Life Tap spell by 10%.
Changed Affliction
Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Classic · Affliction · 5 ranksReduces the chance for enemies to resist your Affliction spells by 2%.
Changed Affliction
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Classic · Affliction · 5 ranksReduces the casting time of your Corruption spell by 0.4 sec.
Moved Affliction
Increases the range of your Affliction spells by 10%.
Classic · Affliction · 2 ranksIncreases the range of your Affliction spells by 10%.
Changed Affliction
Increases the damage done by your Bane of Agony by 5%.
Classic · Affliction · 3 ranksIncreases the damage done by your Curse of Agony by 2%.
Changed Affliction
Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 23% chance to not lose casting time when you take damage.
Classic · Affliction · 5 ranksGives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Changed Affliction
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic · Affliction · 1 rankIncreases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Changed Affliction
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Classic · Affliction · 2 ranksGives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Changed Affliction
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic · Affliction · 1 rankReduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Changed Affliction
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic · Affliction · 1 rankTransfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Changed Affliction
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Classic · Affliction · 5 ranksIncreases the Health drained by your Drain Life spell by 2%.
Changed Affliction
Increases the damage dealt or life drained by your Shadow spells by 2%.
Classic · Affliction · 5 ranksIncreases the damage dealt or life drained by your Shadow spells by 2%.
Changed Demonology
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Classic · Demonology · 2 ranksIncreases the amount of Health transferred by your Health Funnel spell by 10%.
Changed Demonology
Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Classic · Demonology · 3 ranksIncreases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Changed Demonology
Increases your total Stamina by 3%.
Classic · Demonology · 5 ranksIncreases your total Stamina by 3% but reduces your total Spirit by 1%.
Changed Demonology
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Classic · Demonology · 5 ranksIncreases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Changed Demonology
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Classic · Demonology · 5 ranksIncreases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Changed Demonology
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic · Demonology · 1 rankWhen activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Changed Demonology
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Classic · Demonology · 2 ranksReduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Changed Demonology
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Classic · Demonology · 1 rankYour next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Changed Demonology
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic · Demonology · 1 rankWhen active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Changed Demonology
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Classic · Demonology · 5 ranksGrants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.
Moved Destruction
Increases the range of your Destruction spells by 10%.
Classic · Destruction · 2 ranksIncreases the range of your Destruction spells by 10%.
Changed Destruction
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Classic · Destruction · 5 ranksYour Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Changed Destruction
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Classic · Destruction · 5 ranksReduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Changed Destruction
Reduces the Mana cost of your Destruction spells by 3%.
Classic · Destruction · 5 ranksReduces the Mana cost of your Destruction spells by 1%.
Changed Destruction
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Classic · Destruction · 5 ranksGives your Destruction spells a 2% chance to daze the target for 5 sec.
Changed Destruction
Increases the critical strike damage bonus of your Destruction spells by 20%.
Classic · Destruction · 1 rankIncreases the critical strike damage bonus of your Destruction spells by 100%.
Changed Destruction
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic · Destruction · 1 rankInstantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Changed Destruction
Gives your Destruction spells a 23% chance to not lose casting time when you take damage.
Classic · Destruction · 2 ranksGives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Changed Destruction
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Classic · Destruction · 5 ranksIncreases the critical strike chance of your Searing Pain spell by 2%.
Changed Destruction
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Classic · Destruction · 1 rankIgnites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.
Changed Destruction
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Classic · Destruction · 2 ranksGives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
New Affliction
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
New Affliction
Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 7%.
New Affliction
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
New Affliction
Increases the critical effect chance of your Shadow spells by 1%.
New Affliction
Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
New Demonology
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
New Demonology
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
New Demonology
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
New Demonology
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
New Demonology
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
New Demonology
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
New Demonology
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
New Destruction
Reduces all damage taken by 2%.
New Destruction
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
New Destruction
Increases the critical strike chance of your Conflagrate spell by 8%.
New Destruction
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
New Destruction
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
DRUID
Druid has 50 recorded talent changes. New learnable abilities include Lacerate, Primal Bite, Shifting Power. Hold a Classic button to preview the old reference.
Changed Balance
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Classic · Balance · 5 ranksReduces the cast time of your Wrath spell by 0.1 sec.
Changed Balance
Reduces the Mana cost of your damaging spells by 8%.
Classic · Balance · 3 ranksReduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Changed Balance
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Classic · Balance · 5 ranksIncreases the damage and critical strike chance of your Moonfire spell by 2%.
Changed Balance
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Classic · Balance · 2 ranksIncreases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Changed Balance
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Classic · Balance · 3 ranksGives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Changed Balance
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Classic · Restoration · 1 rankThe enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Changed Balance
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Classic · Balance · 5 ranksIncreases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Changed Balance
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Classic · Balance · 5 ranksReduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Changed Balance
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Classic · Balance · 1 rankAll spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Changed Balance
Increases the damage done by your Arcane and Nature spells by 2%.
Classic · Balance · 5 ranksIncreases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Changed Balance
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic · Balance · 1 rankTransforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Changed Feral Combat
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Classic · Feral Combat · 5 ranksReduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Changed Feral Combat
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Classic · Restoration · 5 ranksGives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Changed Feral Combat
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Classic · Feral Combat · 2 ranksIncreases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Changed Feral Combat
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Classic · Feral Combat · 5 ranksIncreases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Changed Feral Combat
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Classic · Feral Combat · 2 ranksIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Changed Feral Combat
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Classic · Feral Combat · 5 ranksIncreases your Armor contribution from items by 2%.
Changed Feral Combat
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Classic · Feral Combat · 2 ranksReduces the Energy cost of your Shred ability by 6.
Changed Feral Combat
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Classic · Feral Combat · 2 ranksIncreases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Changed Feral Combat
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Classic · Feral Combat · 1 rankCauses you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Changed Feral Combat
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Classic · Feral Combat · 3 ranksIncreases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Changed Feral Combat
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Classic · Feral Combat · 3 ranksIncreases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Changed Feral Combat
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Classic · Feral Combat · 2 ranksYour critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Changed Feral Combat
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Classic · Feral Combat · 1 rankWhile in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Changed Restoration
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Classic · Restoration · 5 ranksGives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Changed Restoration
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Classic · Feral Combat · 5 ranksIncreases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Changed Restoration
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Classic · Restoration · 5 ranksReduces the cast time of your Healing Touch spell by 0.1 sec.
Changed Restoration
Allows 17% of your Mana regeneration to continue while casting.
Classic · Restoration · 3 ranksAllows 5% of your Mana regeneration to continue while casting.
Moved Restoration
Reduces the mana cost of all shapeshifting by 10%.
Classic · Balance · 3 ranksReduces the mana cost of all shapeshifting by 10%.
Changed Restoration
Reduces the threat generated by your Nature and Arcane spells by 10%.
Classic · Restoration · 5 ranksReduces the threat generated by your Healing spells by 4%.
Changed Restoration
Increases the effect of all your healing spells by 2%.
Classic · Restoration · 5 ranksIncreases the effect of all healing spells by 2%.
Moved Restoration
Increases the effect of your Rejuvenation spell by 5%.
Classic · Restoration · 3 ranksIncreases the effect of your Rejuvenation spell by 5%.
Changed Restoration
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Classic · Restoration · 1 rankConsumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Changed Restoration
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Classic · Restoration · 2 ranksReduces threat caused by Tranquility by 50%.
Changed Restoration
Increases the critical effect chance of your Regrowth spell by 10%.
Classic · Restoration · 5 ranksIncreases the critical effect chance of your Regrowth spell by 10%.
New Balance
Increases the periodic damage and healing done by your spells and abilities by 2%.
New Balance
Increases your critical strike chance with spells and melee attacks by 2%.
New Balance
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
New Balance
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
New Balance
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
New Feral Combat
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
New Feral Combat
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
New Feral Combat
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
New Feral Combat
Increases damage done by your melee abilities on Bleeding targets by 3%.
New Feral Combat
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
New Feral Combat
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
New Feral Combat
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
New Restoration
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
New Restoration
Increases your Spirit by 5%.
New Restoration
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
BEYOND THE TALENT TREES
Class changes are only part of the beta. The Field Guide keeps the larger world updates in one place, with sources and review notes.
Nine announced launch dungeons, from the first leveling brackets to level 60.
Read the dungeon list ↗⌂Campsites, recipes, gathering, and the reported Legacy connection.
Read the profession notes ↗✦Legacy, item work, and rulesets outside the calculator.
Read the field note ↗15Honor, Rank Points, and a new 15v15 battleground.
Read the PvP note ↗These are source-recorded beta changes, not recommendations. Check the current client before building around a talent.