Trail HoundFOREVERBUILDS

Paladin talent calculator

Plan your build across all three talent trees.

Beta snapshot Client 1.60.1.70755
Class9 classes · 27 trees
Recorded beta snapshot. This dataset includes source-reported hotfixes through November 4. Game updates may be newer; check the current client before relying on a build. Details ↗

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Paladin

0 / 0 / 0

51
POINTS LEFTRequired level 10

Holy

0

Protection

0

Retribution

0

Ready to plan. Builds stay on this device when storage is available.

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Recorded beta trees and hotfixes.467 talents based on client 1.60.1.70755 and source-reported hotfixes. Imported November 6, 2026.

Data & credits ↗

BEFORE THE FIRST PULL

How this calculator
works.

Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.

Point budget

The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Use Undo to reverse recent changes in this session. Legacy perks that grant earlier points are not modeled.

Drafts and shared builds

Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.

Data status

Talent descriptions use the recorded source and reviewed corrections. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.

Legacy System

Plan account-wide Legacy perks in the separate beta calculator.

CALCULATOR FAQ

Questions before you spend a point.

How many talent points can a Paladin use in WoW Forever?

This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.

What does this Paladin talent calculator validate?

It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.

Is this Paladin data current for WoW Forever?

The calculator uses a source snapshot based on beta client 1.60.1.70755 and source-reported hotfixes, imported November 6, 2026. Game updates may be newer; check the current game before relying on a build.

Can I save or share a Paladin build?

Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.

Paladin talent reference: all three trees

Holy

Spiritual Focus 5 ranks · 0 earlier points
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Divine Strength 5 ranks · 0 earlier points
Increases your Strength by 2%.
Healing Light 3 ranks · 5 earlier points
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Reverence 2 ranks · 5 earlier points
Allows 15% of your Mana regeneration to continue while casting.
Improved Seals 5 ranks · 5 earlier points
Increases the damage done by your Seals and Judgements by 3%.
Purifying Power 2 ranks · 5 earlier points
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Divine Favor 1 rank · 10 earlier points
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination 5 ranks · 10 earlier points
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Conduit 2 ranks · 10 earlier points
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Divine Precision 2 ranks · 15 earlier points
Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Infusion of Light 2 ranks · 15 earlier points
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Oath of Light 1 rank · 15 earlier points
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.
Consecrated Ground 2 ranks · 20 earlier points
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Holy Shock 1 rank · 20 earlier points
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Boundless Light 2 ranks · 20 earlier points
Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Holy Power 5 ranks · 25 earlier points
Increases the critical strike healing bonus of your Holy spells by 10%.
Light's Vigil 1 rank · 30 earlier points
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.

Protection

Divine Intellect 5 ranks · 0 earlier points
Increases your total Intellect by 2%.
Redoubt 5 ranks · 0 earlier points
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Precision 3 ranks · 5 earlier points
Improves your chance to hit by 1%.
Guardian's Favor 2 ranks · 5 earlier points
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Sacred Duty 2 ranks · 5 earlier points
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Templar's Bulwark 1 rank · 10 earlier points
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Improved Hammer of Justice 3 ranks · 10 earlier points
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Shield Specialization 2 ranks · 10 earlier points
Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Toughness 5 ranks · 10 earlier points
Increases your armor value from items by 2%.
Swift Judgement 1 rank · 15 earlier points
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Improved Righteous Fury 3 ranks · 15 earlier points
While Righteous Fury is active, all damage taken is reduced by 3%.
Anticipation 5 ranks · 15 earlier points
Increases your Defense Skill by 4.
Stoicism 2 ranks · 20 earlier points
Reduces the duration of Stun and Charm effects on you by 10%.
Holy Shield 1 rank · 20 earlier points
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reckoning 5 ranks · 20 earlier points
Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Iron Creed 3 ranks · 25 earlier points
Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Shieldsworn 1 rank · 30 earlier points
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Retribution

Deflection 5 ranks · 0 earlier points
Increases your Parry chance by 1%.
Benediction 5 ranks · 0 earlier points
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Improved Judgement 2 ranks · 5 earlier points
Decreases the cooldown of your Judgement ability by 1 sec.
Conviction 3 ranks · 5 earlier points
Improves your chance to get a critical strike with all spells and attacks by 2%.
Sanctified Judgement 3 ranks · 5 earlier points
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Vindication 3 ranks · 10 earlier points
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.
Unyielding Faith 2 ranks · 10 earlier points
Reduces the duration of Fear and Disorient effects on you by 15%.
Seal of Command 1 rank · 10 earlier points
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Pursuit of Justice 2 ranks · 10 earlier points
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye 2 ranks · 15 earlier points
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter 1 rank · 15 earlier points
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization 3 ranks · 15 earlier points
Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Turn Evil 2 ranks · 20 earlier points
Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Repentance 1 rank · 20 earlier points
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Vengeance 3 ranks · 20 earlier points
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Champion of the Light 5 ranks · 25 earlier points
Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Unsealed Wrath 1 rank · 30 earlier points
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

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