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WORLD OF WARCRAFT FOREVER

Paladin talent calculator

Check the tree, then spend your points.

FOREVER BETA Client 1.60.1.69876
CHOOSE YOUR CLASS9 CLASSES · 27 TREES · 51 POINTS

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Holy

0

Protection

0

Retribution

0

Paladin

0 / 0 / 0

51
POINTS LEFTRequired level 10

Ready to plan. Builds stay on this device when storage is available.

Recorded Forever beta trees.468 talents from client 1.60.1.69876. Imported September 23, 2026. Beta tuning can change.

Data & credits ↗

BEFORE THE FIRST PULL

How this calculator
works.

Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.

Point budget

The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Legacy perks that grant earlier points are not modeled.

Drafts and shared builds

Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.

Data status

Tooltips retain the source's recorded rank text. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.

Want a challenge?

The challenge generator makes a shareable set of personal rules.

CALCULATOR FAQ

Questions before you spend a point.

How many talent points can a Paladin use in WoW Forever?

This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.

What does this Paladin talent calculator validate?

It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.

Is this Paladin data current for WoW Forever?

The calculator uses a recorded beta-client snapshot for World of Warcraft: Forever, build 1.60.1.69876, imported September 23, 2026. Beta tuning can change, so check the current game client before relying on a build.

Can I save or share a Paladin build?

Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.

Paladin talent reference: all three trees

Holy

Improved Holy Strike 2 ranks · 0 earlier points
Reduces the cooldown of your Holy Strike ability by 1 sec.
Divine Strength 5 ranks · 0 earlier points
Increases your Strength by 2%.
Divine Intellect 5 ranks · 0 earlier points
Increases your total Intellect by 2%.
Healing Light 3 ranks · 5 earlier points
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Spiritual Focus 2 ranks · 5 earlier points
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Improved Seals 3 ranks · 5 earlier points
Increases the damage done by your Seals and Judgements by 5%.
Unyielding Faith 2 ranks · 5 earlier points
Reduces the duration of Fear and Disorient effects on you by 15%.
Voice of Truth 1 rank · 10 earlier points
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Reverence 3 ranks · 10 earlier points
Allows 10% of your Mana regeneration to continue while casting.
Purifying Power 2 ranks · 10 earlier points
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Infusion of Light 2 ranks · 15 earlier points
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Illumination 5 ranks · 15 earlier points
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor 1 rank · 15 earlier points
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision 3 ranks · 20 earlier points
Improves your chance to hit with Holy spells by 6%.
Holy Shock 1 rank · 20 earlier points
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Consecrated Ground 2 ranks · 20 earlier points
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Holy Power 5 ranks · 25 earlier points
Increases the critical strike chance of your Holy Shock spell by 3%, and all other spells by 1%.
Light's Vigil 1 rank · 30 earlier points
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 325 to 343, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.

Protection

Toughness 5 ranks · 0 earlier points
Increases your armor value from items by 2%.
Redoubt 5 ranks · 0 earlier points
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Precision 3 ranks · 5 earlier points
Improves your chance to hit by 1%.
Guardian's Favor 2 ranks · 5 earlier points
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Anticipation 5 ranks · 5 earlier points
Increases your Defense Skill by 4.
Improved Seal of Fury 1 rank · 10 earlier points
When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury 3 ranks · 10 earlier points
While Righteous Fury is active, all damage taken is reduced by 2%.
Shield Specialization 3 ranks · 10 earlier points
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Sacred Duty 2 ranks · 10 earlier points
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Swift Judgement 1 rank · 15 earlier points
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization 3 ranks · 15 earlier points
Increases the damage you deal with one-handed melee weapons by 3%.
Improved Hammer of Justice 3 ranks · 15 earlier points
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Templar's Bulwark 1 rank · 20 earlier points
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning 5 ranks · 20 earlier points
Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Iron Creed 5 ranks · 25 earlier points
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Holy Shield 1 rank · 30 earlier points
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

Deflection 5 ranks · 0 earlier points
Increases your Parry chance by 1%.
Benediction 5 ranks · 0 earlier points
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Improved Judgement 2 ranks · 5 earlier points
Decreases the cooldown of your Judgement ability by 1 sec.
Holy Conduit 2 ranks · 5 earlier points
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Conviction 5 ranks · 5 earlier points
Improves your chance to get a critical strike with melee attacks by 1%.
Vindication 3 ranks · 10 earlier points
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.
Sanctified Judgement 3 ranks · 10 earlier points
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Seal of Command 1 rank · 10 earlier points
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Pursuit of Justice 2 ranks · 10 earlier points
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye 2 ranks · 15 earlier points
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter 1 rank · 15 earlier points
Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Crusade 2 ranks · 15 earlier points
Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Two-Handed Weapon Specialization 3 ranks · 20 earlier points
Increases the damage you deal with two-handed melee weapons by 3%.
Vengeance 3 ranks · 20 earlier points
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a critical strike. Stacks up to 5 times.
Repentance 1 rank · 20 earlier points
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light 3 ranks · 25 earlier points
Increases your spell damage and healing by up to 33% of your Intellect.
Instrument of Law 2 ranks · 25 earlier points
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Twist of Light 1 rank · 30 earlier points
When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

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