WORLD OF WARCRAFT ◆ FOREVER
Mage talent calculator
Check the tree, then spend your points.
Arcane
0Fire
0Frost
0Ready to plan. Builds stay on this device when storage is available.
Recorded Forever beta trees.468 talents from client 1.60.1.69876. Imported September 23, 2026. Beta tuning can change.
Data & credits ↗BEFORE THE FIRST PULL
How this calculator
works.
Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.
Point budget
The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Legacy perks that grant earlier points are not modeled.
Drafts and shared builds
Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.
Data status
Tooltips retain the source's recorded rank text. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.
Want a challenge?
The challenge generator makes a shareable set of personal rules.
CALCULATOR FAQ
Questions before you spend a point.
How many talent points can a Mage use in WoW Forever?
This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.
What does this Mage talent calculator validate?
It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.
Is this Mage data current for WoW Forever?
The calculator uses a recorded beta-client snapshot for World of Warcraft: Forever, build 1.60.1.69876, imported September 23, 2026. Beta tuning can change, so check the current game client before relying on a build.
Can I save or share a Mage build?
Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.
Mage talent reference: all three trees
Arcane
- Wand Specialization 2 ranks · 0 earlier points
- Increases your damage with Wands by 13%.
- Arcane Focus 5 ranks · 0 earlier points
- Improves your chance to hit with Arcane spells by 1%.
- Improved Channeling 5 ranks · 0 earlier points
- Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Arcane Subtlety 2 ranks · 5 earlier points
- Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Magic Absorption 2 ranks · 5 earlier points
- Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration 5 ranks · 5 earlier points
- Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Arcane Resilience 2 ranks · 5 earlier points
- Increases your Armor by an amount equal to 25% of your Intellect.
- Arcane Geometry 2 ranks · 10 earlier points
- Increases the range of your Arcane spells by 3 yards.
- Arcane Impact 3 ranks · 10 earlier points
- Increases the critical strike chance of your Arcane spells by 2%.
- Arcane Blast 1 rank · 10 earlier points
- Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Arcane Shielding 2 ranks · 15 earlier points
- Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Improved Counterspell 2 ranks · 15 earlier points
- Your Counterspell also Silences the target for 2 sec.
- Arcane Meditation 3 ranks · 15 earlier points
- Allows 17% of your Mana regeneration to continue while casting.
- Missile Barrage 1 rank · 15 earlier points
- Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Presence of Mind 1 rank · 20 earlier points
- When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind 5 ranks · 20 earlier points
- Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Arcane Instability 3 ranks · 25 earlier points
- Increases the damage done by your spells by 1% and your critical strike chance by 1%.
- Arcane Power 1 rank · 30 earlier points
- For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
- Wake of Fire 2 ranks · 0 earlier points
- Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
- Incineration 3 ranks · 0 earlier points
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Improved Fireball 5 ranks · 0 earlier points
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Ignite 5 ranks · 5 earlier points
- Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Flame Throwing 2 ranks · 5 earlier points
- Increases the range of your Fire spells by 3 yards.
- Impact 3 ranks · 5 earlier points
- Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Burning Soul 3 ranks · 10 earlier points
- Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Improved Flamestrike 3 ranks · 10 earlier points
- Increases the critical strike chance of your Flamestrike spell by 5%.
- Pyroblast 1 rank · 10 earlier points
- Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Scorch 3 ranks · 15 earlier points
- Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward 2 ranks · 15 earlier points
- Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Hot Streak 1 rank · 15 earlier points
- Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
- Master of Elements 3 ranks · 15 earlier points
- Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Critical Mass 3 ranks · 20 earlier points
- Increases the critical strike chance of your Fire spells by 2%.
- Blast Wave 1 rank · 20 earlier points
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power 5 ranks · 25 earlier points
- Increases the damage done by your Fire spells by 2%.
- Combustion 1 rank · 30 earlier points
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost
- Frost Warding 2 ranks · 0 earlier points
- Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Improved Frostbolt 5 ranks · 0 earlier points
- Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Elemental Precision 5 ranks · 0 earlier points
- Improves your chance to hit with Frost and Fire spells by 1%.
- Ice Shards 5 ranks · 5 earlier points
- Increases the critical strike damage bonus of your Frost spells by 20%.
- Permafrost 3 ranks · 5 earlier points
- Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Improved Frost Nova 2 ranks · 5 earlier points
- Reduces the cooldown of your Frost Nova spell by 2 sec.
- Frostbite 3 ranks · 5 earlier points
- Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Piercing Ice 3 ranks · 10 earlier points
- Increases the damage done by your Frost spells by 2%.
- Frost Channeling 3 ranks · 10 earlier points
- Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Ice Lance 1 rank · 10 earlier points
- Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Improved Blizzard 3 ranks · 10 earlier points
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Arctic Reach 2 ranks · 15 earlier points
- Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Ice Block 1 rank · 15 earlier points
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter 3 ranks · 15 earlier points
- Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Improved Cone of Cold 3 ranks · 20 earlier points
- Increases the damage dealt by your Cone of Cold spell by 12%.
- Cold Snap 1 rank · 20 earlier points
- Finishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost 2 ranks · 20 earlier points
- Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill 5 ranks · 25 earlier points
- Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Ice Barrier 1 rank · 30 earlier points
- Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
