Trail HoundFOREVERBUILDS

Mage talent calculator

Plan your build across all three talent trees.

Beta snapshot Client 1.60.1.70755
Class9 classes · 27 trees
Recorded beta snapshot. This dataset includes source-reported hotfixes through November 4. Game updates may be newer; check the current client before relying on a build. Details ↗

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Mage

0 / 0 / 0

51
POINTS LEFTRequired level 10

Arcane

0

Fire

0

Frost

0

Ready to plan. Builds stay on this device when storage is available.

✦

Recorded beta trees and hotfixes.467 talents based on client 1.60.1.70755 and source-reported hotfixes. Imported November 6, 2026.

Data & credits ↗

BEFORE THE FIRST PULL

How this calculator
works.

Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.

Point budget

The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Use Undo to reverse recent changes in this session. Legacy perks that grant earlier points are not modeled.

Drafts and shared builds

Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.

Data status

Talent descriptions use the recorded source and reviewed corrections. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.

Legacy System

Plan account-wide Legacy perks in the separate beta calculator.

CALCULATOR FAQ

Questions before you spend a point.

How many talent points can a Mage use in WoW Forever?

This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.

What does this Mage talent calculator validate?

It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.

Is this Mage data current for WoW Forever?

The calculator uses a source snapshot based on beta client 1.60.1.70755 and source-reported hotfixes, imported November 6, 2026. Game updates may be newer; check the current game before relying on a build.

Can I save or share a Mage build?

Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.

Mage talent reference: all three trees

Arcane

Wand Specialization 2 ranks · 0 earlier points
Increases your damage with Wands by 13%.
Improved Channeling 5 ranks · 0 earlier points
Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Arcane Resilience 3 ranks · 0 earlier points
Increases your Armor by an amount equal to 25% of your Intellect.
Arcane Subtlety 2 ranks · 5 earlier points
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Magic Absorption 2 ranks · 5 earlier points
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration 5 ranks · 5 earlier points
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Missile Barrage 2 ranks · 5 earlier points
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry 2 ranks · 10 earlier points
Increases the range of your Arcane spells by 3 yards.
Arcane Impact 3 ranks · 10 earlier points
Increases the critical strike chance of your Arcane spells by 2%.
Arcane Blast 1 rank · 10 earlier points
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane Shielding 2 ranks · 15 earlier points
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Improved Counterspell 2 ranks · 15 earlier points
Your Counterspell also Silences the target for 2 sec.
Arcane Meditation 3 ranks · 15 earlier points
Allows 17% of your Mana regeneration to continue while casting.
Arcane Wrath 1 rank · 15 earlier points
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of Mind 1 rank · 20 earlier points
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind 5 ranks · 20 earlier points
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Arcane Instability 3 ranks · 25 earlier points
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Arcane Power 1 rank · 30 earlier points
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

Incineration 5 ranks · 0 earlier points
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Accelerant 5 ranks · 0 earlier points
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Ignite 5 ranks · 5 earlier points
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Flame Throwing 2 ranks · 5 earlier points
Increases the range of your Fire spells by 3 yards.
Impact 3 ranks · 5 earlier points
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Burning Soul 3 ranks · 10 earlier points
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Improved Flamestrike 3 ranks · 10 earlier points
Increases the critical strike chance of your Flamestrike spell by 5%.
Pyroblast 1 rank · 10 earlier points
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Fire Blast 2 ranks · 10 earlier points
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Improved Scorch 3 ranks · 15 earlier points
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward 2 ranks · 15 earlier points
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Heating Up 1 rank · 15 earlier points
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements 3 ranks · 15 earlier points
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Critical Mass 3 ranks · 20 earlier points
Increases the critical strike chance of your Fire spells by 2%.
Blast Wave 1 rank · 20 earlier points
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power 3 ranks · 25 earlier points
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Combustion 1 rank · 30 earlier points
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost

Frost Warding 2 ranks · 0 earlier points
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Improved Frostbolt 5 ranks · 0 earlier points
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Precision 3 ranks · 0 earlier points
Improves your chance to hit with all spells by 2%.
Ice Shards 5 ranks · 5 earlier points
Increases the critical strike damage bonus of your Frost spells by 20%.
Frostbite 3 ranks · 5 earlier points
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Improved Frost Nova 2 ranks · 5 earlier points
Reduces the cooldown of your Frost Nova spell by 2 sec.
Permafrost 3 ranks · 5 earlier points
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Frost Channeling 3 ranks · 10 earlier points
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Improved Blizzard 3 ranks · 10 earlier points
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Ice Lance 1 rank · 10 earlier points
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arctic Reach 2 ranks · 15 earlier points
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice Block 1 rank · 15 earlier points
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter 3 ranks · 15 earlier points
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Improved Cone of Cold 3 ranks · 20 earlier points
Increases the damage dealt by your Cone of Cold spell by 12%.
Cold Snap 1 rank · 20 earlier points
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost 2 ranks · 20 earlier points
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill 5 ranks · 25 earlier points
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice Barrier 1 rank · 30 earlier points
Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

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