Trail HoundFOREVERBUILDS

WORLD OF WARCRAFT FOREVER

Druid talent calculator

Check the tree, then spend your points.

FOREVER BETA Client 1.60.1.69876
CHOOSE YOUR CLASS9 CLASSES · 27 TREES · 51 POINTS

Left-click learn · Right-click / Shift-click refund · Tap or focus to inspect

Balance

0

Feral Combat

0

Restoration

0

Druid

0 / 0 / 0

51
POINTS LEFTRequired level 10

Ready to plan. Builds stay on this device when storage is available.

Recorded Forever beta trees.468 talents from client 1.60.1.69876. Imported September 23, 2026. Beta tuning can change.

Data & credits ↗

BEFORE THE FIRST PULL

How this calculator
works.

Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.

Point budget

The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Legacy perks that grant earlier points are not modeled.

Drafts and shared builds

Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.

Data status

Tooltips retain the source's recorded rank text. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.

Want a challenge?

The challenge generator makes a shareable set of personal rules.

CALCULATOR FAQ

Questions before you spend a point.

How many talent points can a Druid use in WoW Forever?

This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.

What does this Druid talent calculator validate?

It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.

Is this Druid data current for WoW Forever?

The calculator uses a recorded beta-client snapshot for World of Warcraft: Forever, build 1.60.1.69876, imported September 23, 2026. Beta tuning can change, so check the current game client before relying on a build.

Can I save or share a Druid build?

Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.

Druid talent reference: all three trees

Balance

Improved Wrath 5 ranks · 0 earlier points
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Genesis 5 ranks · 0 earlier points
Increases the periodic damage and healing done by your spells and abilities by 1%.
Moonglow 3 ranks · 5 earlier points
Reduces the Mana cost of your damaging spells by 8%.
Improved Moonfire 2 ranks · 5 earlier points
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Nature's Majesty 2 ranks · 5 earlier points
Increases your critical strike chance with spells and melee attacks by 2%.
Nature's Reach 2 ranks · 5 earlier points
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Improved Entangling Roots 3 ranks · 10 earlier points
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's Splendor 1 rank · 10 earlier points
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm 1 rank · 15 earlier points
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance 5 ranks · 15 earlier points
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Improved Starfire 5 ranks · 15 earlier points
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Overgrowth 2 ranks · 20 earlier points
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Nature's Grace 1 rank · 20 earlier points
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse 3 ranks · 20 earlier points
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury 5 ranks · 25 earlier points
Increases the damage done by your Arcane and Nature spells by 2%.
Moonkin Form 1 rank · 30 earlier points
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat

Ferocity 5 ranks · 0 earlier points
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Heart of the Wild 5 ranks · 0 earlier points
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Feral Swiftness 2 ranks · 5 earlier points
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Feral Instinct 3 ranks · 5 earlier points
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal Impact 2 ranks · 5 earlier points
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick Hide 3 ranks · 5 earlier points
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Savage Fury 2 ranks · 10 earlier points
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral Charge 1 rank · 10 earlier points
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Sharpened Claws 2 ranks · 10 earlier points
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Shredding Attacks 3 ranks · 15 earlier points
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Mangle 1 rank · 15 earlier points
Mangle the target for 100% normal damage plus 26.
Predatory Strikes 3 ranks · 15 earlier points
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Primal Fury 2 ranks · 15 earlier points
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Predatory Instincts 2 ranks · 20 earlier points
Increases the critical strike damage bonus of your melee abilities by 10%.
Leader of the Pack 1 rank · 20 earlier points
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
King of the Jungle 3 ranks · 20 earlier points
Tiger's Fury now instantly grants you 20 Energy.
Natural Reaction 5 ranks · 25 earlier points
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and Tear 5 ranks · 25 earlier points
Increases damage done by your melee abilities on Bleeding targets by 2%.
Berserk 1 rank · 30 earlier points
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Restoration

Nature's Focus 5 ranks · 0 earlier points
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor 5 ranks · 0 earlier points
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Naturalist 5 ranks · 5 earlier points
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Subtlety 3 ranks · 5 earlier points
Reduces the threat generated by your Nature and Arcane spells by 10%.
Natural Shapeshifter 3 ranks · 5 earlier points
Reduces the mana cost of all shapeshifting by 10%.
Reflection 3 ranks · 10 earlier points
Allows 17% of your Mana regeneration to continue while casting.
Gift of Nature 5 ranks · 10 earlier points
Increases the effect of all your healing spells by 2%.
Gift of the Earthmother 1 rank · 10 earlier points
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit 5 ranks · 15 earlier points
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved Rejuvenation 3 ranks · 15 earlier points
Increases the effect of your Rejuvenation spell by 5%.
Swiftmend 1 rank · 15 earlier points
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness 1 rank · 20 earlier points
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit 3 ranks · 20 earlier points
Increases your Spirit by 5%.
Improved Tranquility 2 ranks · 20 earlier points
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Improved Regrowth 5 ranks · 25 earlier points
Increases the critical effect chance of your Regrowth spell by 10%.
Wild Growth 1 rank · 30 earlier points
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

SAVED ON THIS DEVICE

Your build journal

Local to this browser. Keep a share link before clearing browser data.