Trail HoundFOREVERBUILDS

Druid talent calculator

Plan your build across all three talent trees.

Beta snapshot Client 1.60.1.70755
Class9 classes · 27 trees
Recorded beta snapshot. This dataset includes source-reported hotfixes through November 4. Game updates may be newer; check the current client before relying on a build. Details ↗

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Druid

0 / 0 / 0

51
POINTS LEFTRequired level 10

Balance

0

Feral Combat

0

Restoration

0

Ready to plan. Builds stay on this device when storage is available.

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Recorded beta trees and hotfixes.467 talents based on client 1.60.1.70755 and source-reported hotfixes. Imported November 6, 2026.

Data & credits ↗

BEFORE THE FIRST PULL

How this calculator
works.

Choose a class and spend points across its three trees. Each deeper row requires five more points in earlier rows of that tree. Arrows mark prerequisite talents.

Point budget

The standard budget starts at level 10 and reaches 51 points at level 60. Refund points before reducing the level; your work will not be silently reset. Use Undo to reverse recent changes in this session. Legacy perks that grant earlier points are not modeled.

Drafts and shared builds

Each class keeps a draft in this browser. Save a named build or copy a link with its exact allocation and data revision. Saved names stay on your device.

Data status

Talent descriptions use the recorded source and reviewed corrections. This is not a damage simulator or a best-build ranking. Recheck changed mechanics in the current client.

Legacy System

Plan account-wide Legacy perks in the separate beta calculator.

CALCULATOR FAQ

Questions before you spend a point.

How many talent points can a Druid use in WoW Forever?

This calculator uses the standard point budget: one talent point per level from level 10, up to 51 points at level 60. Legacy perks that grant earlier points are not modeled.

What does this Druid talent calculator validate?

It validates rank caps, five-point gates in earlier rows of the same tree, explicit prerequisites, and the selected level's standard point budget. It does not simulate damage, healing, gear, or determine the best build.

Is this Druid data current for WoW Forever?

The calculator uses a source snapshot based on beta client 1.60.1.70755 and source-reported hotfixes, imported November 6, 2026. Game updates may be newer; check the current game before relying on a build.

Can I save or share a Druid build?

Yes. Drafts and named builds stay in this browser when storage is available. A copied build link includes the class, level, allocation, and data revision, so an incompatible revision is not silently reinterpreted.

Druid talent reference: all three trees

Balance

Improved Wrath 5 ranks · 0 earlier points
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Genesis 5 ranks · 0 earlier points
Increases the periodic damage and healing done by your spells and abilities by 2%.
Moonglow 3 ranks · 5 earlier points
Reduces the Mana cost of your damaging spells by 8%.
Improved Moonfire 2 ranks · 5 earlier points
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Nature's Majesty 2 ranks · 5 earlier points
Increases your critical strike chance with spells and melee attacks by 2%.
Nature's Reach 2 ranks · 5 earlier points
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Improved Entangling Roots 3 ranks · 10 earlier points
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's Splendor 1 rank · 10 earlier points
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm 1 rank · 15 earlier points
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance 5 ranks · 15 earlier points
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Improved Starfire 5 ranks · 15 earlier points
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Overgrowth 2 ranks · 20 earlier points
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Nature's Grace 1 rank · 20 earlier points
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse 3 ranks · 20 earlier points
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury 5 ranks · 25 earlier points
Increases the damage done by your Arcane and Nature spells by 2%.
Moonkin Form 1 rank · 30 earlier points
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat

Ferocity 5 ranks · 0 earlier points
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Furor 5 ranks · 0 earlier points
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
Feral Swiftness 2 ranks · 5 earlier points
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Feral Instinct 3 ranks · 5 earlier points
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal Impact 2 ranks · 5 earlier points
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick Hide 3 ranks · 5 earlier points
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks 3 ranks · 10 earlier points
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Savage Fury 2 ranks · 10 earlier points
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Feral Charge 1 rank · 10 earlier points
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Sharpened Claws 2 ranks · 10 earlier points
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Predatory Strikes 3 ranks · 15 earlier points
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Lacerate 1 rank · 15 earlier points
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory Discipline 1 rank · 15 earlier points
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Blood Frenzy 2 ranks · 15 earlier points
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Leader of the Pack 1 rank · 20 earlier points
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural Instinct 2 ranks · 20 earlier points
Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
Rend and Tear 5 ranks · 25 earlier points
Increases damage done by your melee abilities on Bleeding targets by 3%.
Natural Reaction 5 ranks · 25 earlier points
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Primal Bite 1 rank · 30 earlier points
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power 1 rank · 30 earlier points
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Restoration

Nature's Focus 5 ranks · 0 earlier points
Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
Heart of the Wild 5 ranks · 0 earlier points
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Naturalist 5 ranks · 5 earlier points
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
Reflection 3 ranks · 5 earlier points
Allows 17% of your Mana regeneration to continue while casting.
Natural Shapeshifter 3 ranks · 5 earlier points
Reduces the mana cost of all shapeshifting by 10%.
Subtlety 3 ranks · 10 earlier points
Reduces the threat generated by your Nature and Arcane spells by 10%.
Gift of Nature 5 ranks · 10 earlier points
Increases the effect of all your healing spells by 2%.
Bloom 1 rank · 10 earlier points
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Tranquil Spirit 5 ranks · 15 earlier points
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Improved Rejuvenation 3 ranks · 15 earlier points
Increases the effect of your Rejuvenation spell by 5%.
Swiftmend 1 rank · 15 earlier points
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Nature's Swiftness 1 rank · 20 earlier points
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit 3 ranks · 20 earlier points
Increases your Spirit by 5%.
Improved Tranquility 2 ranks · 20 earlier points
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Improved Regrowth 5 ranks · 25 earlier points
Increases the critical effect chance of your Regrowth spell by 10%.
Wild Growth 1 rank · 30 earlier points
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

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